Mina the Hollower Bosses — All Bosses List, Order & Guides
Complete boss list and recommended order with phase tells for Thorne, Duchess, Nox's Beast, and Madd House — plus Bertram NPC route for Joule Syringe on Bone Beach and other long-tail boss lookups.
All bosses · phase guides · June 2026
Full Mina the Hollower boss list with recommended order and phase guides. Bertram at Secret Shoals is highlighted first — he is an NPC trinket route, not a boss. Verified fight breakdowns cover Thorne, The Duchess, Nox's Beast, Madd House, and Midden.
Bertram — Secret Shoals NPC (Not a Boss)WIP
Secret Shoals, Bone Beach — NPC, not a boss fight
Bertram is a skeleton miner NPC on Secret Shoals — players searching “mina the hollower bertram” or “all bosses” usually want the Joule Syringe dig spot behind him, not a combat encounter.
- Route (GameSpot / community): enter the Underlab beside the Mining Camp entrance on Bone Beach, take the bottom path through the southern archway, hop barrels across the passage, and reach Secret Shoals.
- Dig the sparkling sand behind Bertram for Joule Syringe — sidearms grant Plasma; at 0 Joules you spend health to fire sidearms.
- Bertram appears on boss-list searches because Bone Beach’s Spark Generator is step 6 in the recommended order — he sits on the same southeast route, not inside the Astral Orrery.
- See the trinkets page for Joule Syringe tier notes and the Astral Orrery guide if you are also clearing Mutant Lab / Stellarium.
Moon Boss — Nox's BayouWIP
Nox's Bayou
Players often search for the bayou "moon boss" after the Spark Generator route — this refers to the large lunar-themed encounter in Nox's Bayou (distinct from Nox's Beast at the southwest generator).
Bring range or crowd-control sidearms for the arena phase; see the Nox's Beast guide above for the main predator fight in the same region.
Fish Boss — How to Find & BeatWIP
Nox's Bayou / bayou waterways
The fish boss is an optional secret encounter searched heavily alongside bayou progression. Community routes place it off the main swamp path — explore backwaters after restoring the southwest generator.
If you are stuck finding the arena, finish the bayou tower first and backtrack along water screens with a map from Drillhardt.
Armand Secret Boss FightWIP
Island renegades route
Armand is one of the renegade nobles required for the Renegade Roundup feat. The secret boss encounter is a dedicated search term — treat it as a story duel with tell-based melee patterns.
Pair with the boss list entry for Armand in the Renegade Roundup achievement on the feats page.
Recommended Boss Order
Recommended boss order for a first clear — story rematches and optional fights noted. Spark Generator bosses can be tackled in flexible order until Coltrane Peak.
| Order | Boss | Region | Type | Notes |
|---|---|---|---|---|
| 1 | Hulk Trooper | Ossex | Mini-boss | Opening stretch tutorial fight |
| 2 | Thorne (1st) | Ossex Courtyard | Story | Rematched twice later on the island |
| 3 | The Duchess | Queensbury Crypt | Spark Generator | Best first generator — Proto Spark trinket |
| 4 | Nox's Beast | Nox's Bayou | Spark Generator | Southwest route |
| 5 | Madd House | Septemburg | Spark Generator | Northwest route — unlocks Papa Madd shop |
| 6 | Bone Beach generator boss | Bone Beach | Spark Generator | Southeast route — Bertram at Secret Shoals nearby |
| 7 | Midden (optional) | Queensbury Crypt | Secret | Fly Bait trinket — requires 2 Plasma Vials |
| 8 | Baron Lionel | Coltrane Peak | Story | Mid-to-late escalation |
| 9 | Orrery Warden | Astral Orrery | Finale | Mutant Lab and mirror routes in this region |
Mina the Hollower Boss List — All Bosses
| Boss | Location | Notes |
|---|---|---|
| Thorne | Ossex | Lionel’s former vanguard captain — first major boss in the Ossex Courtyard; fought three times across the island. |
| The Duchess | Queensbury Crypt | Spark Generator boss of Queensbury Crypt — stone statue that sheds its head to reveal tentacles at zero health. |
| Nox's Beast | Nox's Bayou | Hulking bayou predator on a water-filled arena — Nox doesn’t keep it; it keeps Nox. |
| Madd House | Septemburg (Kindlewood) | Both architecture and inhabitant — signature punching attack in Papa Madd’s house. Unlocks Papa Madd’s shop on defeat. |
| Midden | Queensbury Crypt (Ancestral Chamber) | Secret boss behind a door requiring two Plasma Vials — provoke with the insult option; drops Fly Bait trinket. |
| Hulk Trooper · Mini-boss | Ossex | Supersized Shock Trooper — first mini-boss in the opening stretch (1 phase, Easy). |
| Malady · Boss | Nox's Bayou | Personification of sickness — separate from Nox’s Beast; full guide coming soon. |
| Astromancer · Boss | Astral Orrery | Scholar-magus of the Astral Orrery — full strategy not yet published online. |
| Sparkmancer · Boss | Astral Orrery | Spark-themed Astral Orrery boss — listed separately from Astromancer. |
| Orrery Warden · Boss | Astral Orrery | Watches the gears that map the stars — late-game Astral Orrery fight (WIP). |
| Baron Lionel · Boss | Ossex | Island patriarch — late-story confrontation; no verified phase table yet. |
Thorne
Ossex · Medium · Sidearm: Mace

- Phase 1 — Trident strikes
Pattern: Swift trident blow into a tracking three-hit combo; drops delayed bombs along his path.
Tell: Quick trident wind-up; combo tracks your movement; bombs drop as he moves.
Counter: Stay near arena edges to escape bomb chains. Short burst damage so you can disengage.
- Phase 2 — Tornado burst
Pattern: Summons a ring of tornadoes that expand outward.
Tell: He stops moving to channel the swirl.
Counter: Use Hollowing — burrow underground as the ring expands.
- Phase 3 — Escalated dash + tornadoes
Pattern: Longer dash, three hops, then tornado burst again at higher intensity.
Tell: Dash path visibly extends; three hops precede the tornado summon.
Counter: Reposition early for the dash; burrow the follow-up tornadoes. Keep attacks short.
The Duchess
Queensbury Crypt · Medium · Sidearm: Daggers

- Phase 1 — Stone statue
Pattern: Wide horizontal swing across the arena; jumps on floor plates that fire ground arrows.
Tell: Wind-up before the swing; jump telegraphs arrow lanes.
Counter: Burrow on swing wind-up. Stay above or below — arrows break on her body if she blocks your lane.
- Phase 2 — Tentacle reveal
Pattern: Faster swing into immediate lunge; tentacle slams burst 3–6 times at your position; arrows persist.
Tell: Quicker swing wind-up; lunge follows instantly; ground-burst tracks your position.
Counter: Keep moving in one direction to outrun bursts. Burrow through arrows; favour ranged sidearms.
Nox's Beast
Nox's Bayou · Hard · Sidearm: Daggers · Pit Preserver trinket

- Main phase — water arena
Pattern: Bounces, poison bubbles, stomach suction mouth, ground slam sending expanding wave rings; destroys shallow water into pits.
Tell: Short hop before each bounce; second mouth opens for suction; slam precedes rings.
Counter: Dodge bounces; stay at range for suction. Jump wave rings — burrowing does not block them.
- Low health — swimming
Pattern: Swims diagonally through water, carving deep pits and damaging on contact.
Tell: Submerges and charges diagonally.
Counter: Burrow in the opposite diagonal to avoid the swim path and fresh pits.
Madd House
Septemburg (Kindlewood) · Medium · Stay below or to the sides — never above

- Phase 1 — Awakening
Pattern: Awakening animation on entry; attacks largely from above with awkward hitboxes overhead.
Tell: Opening awakening animation — free hit window.
Counter: Land early hits during awakening. Burrow to sides or below — never fight from above.
- Phase 2 — Bombs (low health)
Pattern: Throws bombs that blanket the arena for area damage on explosion.
Tell: Bombs begin appearing across the arena.
Counter: Move to a safe spot, wait out explosions, then resume from sides/below.
Midden
Queensbury Crypt (Ancestral Chamber) · Easy · Optional secret fight

- Single phase
Pattern: Secret optional encounter — single phase, Easy difficulty.
Tell: Provoke with the insult dialogue option after opening the chamber door.
Counter: Bring two Plasma Vials to reach the chamber; treat as a bonus trinket run.
More bosses WIP
| Boss | Location | Notes |
|---|---|---|
| Hulk Trooper · Mini-boss | Ossex | Supersized Shock Trooper — first mini-boss in the opening stretch (1 phase, Easy). |
| Malady · Boss | Nox's Bayou | Personification of sickness — separate from Nox’s Beast; full guide coming soon. |
| Astromancer · Boss | Astral Orrery | Scholar-magus of the Astral Orrery — full strategy not yet published online. |
| Sparkmancer · Boss | Astral Orrery | Spark-themed Astral Orrery boss — listed separately from Astromancer. |
| Orrery Warden · Boss | Astral Orrery | Watches the gears that map the stars — late-game Astral Orrery fight (WIP). |
| Baron Lionel · Boss | Ossex | Island patriarch — late-story confrontation; no verified phase table yet. |
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