Mina the Hollower Weapons
Five primary weapons with distinct spacing and two upgrades each — swap at the Ossex blacksmith with Bones.
3 starters · 2 unlocks · community-reported upgrades

Starter pickWhip / flail · Range: Medium · Speed: Medium
Mace on a flexible chain — reliable mid-range damage with quick recovery. The friendliest starter for learning tells.
Best for: All-rounders and first playthroughs
- Dread Mace — tip-focused power (Tip Tapper feat)
- Afterstrike — guided energy pulse on hold

Starter pickTwin daggers · Range: Short · Speed: Fast
Rapid thrusts with the lowest reach but blistering attack speed — built for aggressive dodge-in pressure.
Best for: Hit-and-run and high-mobility builds
- Lunging Cut — airborne bounce chase
- Throwing Dagger — thrown blade you recover

Starter pickHeavy hammer · Range: Short · Speed: Slow
Hold to charge devastating slams; roll while charging to reposition. High risk when wind-ups get interrupted.
Best for: Patient players and bulky enemies
- Boom Charge — charged explosive slam
- Spin Rush — spinning dash attack (community-reported)

Unlock laterShield · Range: Short · Speed: Medium
Tap to bash, hold to block, time bashes on impact to parry. Defense-first weapon with counter windows.
Best for: Parry-focused and boss learning
- Grave Counter — stronger perfect parry
- Coffin Toss — throwable shield / platform

Unlock laterHybrid blaster · Range: Long / short · Speed: Medium
Switch between melee recharges and ranged shots. Threatens at every distance once you learn the rhythm.
Best for: Flexible fights needing ranged answers
- Burst Shot — charged long-range blast